If you've only ever played D&D, you may think that building a character sheet is not that complex of a process. When dealing with Cyberpunk RED, that assumption is not true in the slightest.
If that doesn't already look complex enough...behold!
Cyberpunk character sheets are very intense looking. They are three pages long, one of which is entirely devoted to cyberware.
Stats in Cyberpunk can either be deicided through picking an array from a table, rolling for individual stats on an array, or individually assigning your stat points to you ten stats.
For V1P3R, I focused on her REFLEX, TECH, and LUCK. Her reflexes allow her to use ranged weapons more effectivly as well as dodge bullets, tech allows her to more effictivly hack and fix tech, and luck allows her to gamble some of her luck points in order to get a better roll.
The cyberpunk skill list looks intimidating and it kind of is. It is easier to approach when you have a good idea of what you want your character to focus on. You don't need to put points into every skill.
V1P3R, for instance, does not have points in any of the skills using the COOL stat. She is a shut in gamer girl. She does not have a lot of social skills lol.
Now we come to the fun part of character creation. Here you can really customize your character's weapons, give the any items they need, and, most importantly, agument them for the future with cyberware.
I have V1P3R a bow for her main weapon because I thought it would be silly since she is trying to LARP as an elf from Elflines Online. Interms of Cyberware, I didn't really give her a lot. Netrunners need certain cyberware to do their class, of course, but that was about all she got. She has a neuroport, which allows her to jack into things and she also got a special port for her Cyberdeck.